This is questing in Elder Scrolls Online
Questing in an MMO usually consists of the following: killing lots of monsters, looting lots of organs, and talking to people five feet away from a quest giver, but not in Elder Scrolls Online.
One of the concerns regarding Elder Scrolls Online is that the game will fall into the same cliches as previous MMOs. Is this the case? Are we right to be worried? Not quite. At it's core, questing in Elder Scrolls Online feels more like an Elder Scrolls game than, say, World of Warcraft. Storyline and exploration are key parts of the experience.