Doom 4 was rebooted because it was too much like other shooters
The perils of making a first-person shooter...
Last week at E3 2015, developer Bethesda showed off substantial gameplay of its upcoming Doom reboot. However, back in 2008 the studio announced Doom 4, the fourth in the storied franchise, but that game was canceled and development restarted in 2013. A new interview suggests that the game was scrapped because it was too similar to other shooters.
Speaking with Polygon, Bethesda's Pete Hines said that Doom 4 ended up departing too much from classic Doom games, to the point where it lost the feel of the series.
"We decided that it wasn't Doom enough andneeded to be thrown out and started over," Hines explained. "You can probably close your eyes and imagine a 'Call of Doom' or a 'BattleDoom' game, where it starts to feel way too much like: 'Wait, this doesn't feel like Doom, it feels like we're playing some other franchise with a Doom skin on it.'
The reboot, called simply Doom, will launch sometime in 2016 for PlayStation 4, Xbox One, and PC.