DayZ Producer responds to criticisms about game's quality
You are not playing DayZ, you are playing development builds. Early development builds.
"You are not playing DayZ, you are playing development builds. Early development build," Hicks wrote (via PC Gamer).
"DayZ is 11 months into principal development, on what should be a three-year standard development cycle. I can't force you to be a fan of DayZ, but I can call this out: Defining or judging what DayZ is by a build so early in its development is much akin to judging a painting within the first few brush strokes. Hell, even Bob Ross's paintings didn't look great for the first few minutes (until you realized what it was he was making)."
"I can promise you none of your favorite AAA games played, or even resembled the final product that early in their cycles," Hicks said. "Take a break, and come back in beta or even the full release. The Early Access period of development will have many peaks and low, low valleys. This is the nature of software development. Yes, it is stressful as heck--for all of us, but you get to be part of shaping the DayZ experience."