Camelot Unchained falls behind schedule, alpha test delayed into 2015
City State Entertainment revealed recently that things are running behind schedule, and the alpha test it hoped to have ready for August won't actually get rolling until next year.
The problems stem from the studio's inability to meet its need for engineers until May of this year, which forced it to focus "the vast majority of our programming resources only on tech foundations of the engine," Marks Jacobs (City State Entertainment CEO) wrote in an update. That led to a slowdown in the hiring of artists and the creation of in-game assets, and also meant that studio executives spent a significant amount of time on hiring new employees rather than on the actual game.
The good news, Jacobs said, is that even though it's behind schedule, the development of Camelot Unchained is going very well.