Battlefield Hardline delayed to early 2015
"We moved it because we thought that more innovation could go in the game," Andrew Wilson explains.
Electronic Arts delayed Battlefield Hardline to early 2015 because it wanted to bring "more innovation" to the Visceral Games-developed shooter, according to CEO Andrew Wilson.
"We moved it because we thought there was more innovation that could go in the game," Wilson said this week during the GamesBeat conference in San Francisco. He went on to explain that feedback gathered from the beta factored into EA's decision to push the game to 2015.
Wilson said Battlefield Hardline's beta players said things like, "Yeah, we like this. This whole cops and criminals things is cool, but we think you could be doing things more differently.”